VALUE Field Reports #35 – Writing Stories And History

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As if writing interesting and captivating isn’t hard enough, someone had to go and invent video games. The once intimate bond between a writer and their editor has been forcefully disrupted by the need to cooperate with graphics, gameplay, and audio. No longer is the writer free to do as they wish, but they’re faced with all kinds of challenges.
How do we deal with player agency? In what way can we present a difficult topic? How do I translate my text to video games? How will I distract students in class from their lessons? Why am I covered in drool and empty wine bottles?
Questions, so many questions, that are all answered below (okay, maybe not that last question).
Welcome to Field Reports #35. Enjoy your stay, read some awesome articles, discuss them. And call your friends, will you? They haven’t heard from you ever since the new expansion for Civilization 6 was released and they worry about you.

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VALUE Field Reports #34: Recreating History

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I’ve been told that creating worlds is difficult: gods spent a lot of effort in creating the planet and the stars, aliens spawn life (only to harvest humankind later on), evil superhumans defy Captain Kirk and terraform planets. Sounds like a lot of work. Quite a few articles in this Field Report deal with creating virtual worlds, and while they make it look easy (especially in comparison to the effort gods and aliens put in) it becomes clear that it’s much harder than it looks! It doesn’t matter if they recreate Palmyra, a Roman fort, school shootings, a Hollywood-version of history, or the entire Milky Way: people put a lot of hours, work, and love into their projects in order to bring a part of our reality to your computerscreen. Wanna build your own (small) version of history? Read the below articles for inspiration!
Welcome to Issue 34!

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VALUE Field Reports #33: Another Year, Another Field Report.

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VALUE Field Reports #33: Another Year, Another Field Report.
According to the Gregorian Calendar humanity has leveled up once again: welcome to 2018! Spend your ability points wisely! Are you going for more Wisdom so you can better understand the lore behind Dark Souls, or are you dumping it all in Agility to increase your APM? We here at VALUE hope you’ve had a great few days. Join us, for the first Field Reports of 2018. Welcome to Issue 33!

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VALUE Field Reports #32: Games of Epic Proportions

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While I love talking and reading about small games that handle a certain event or theme in a new and interesting way, I’m always excited when I can learn new things about video games that defined my gaming ‘career’ and the game industry in general. The giants like Half-Life, Tetris, and Super Mario that defined gaming forever after, that millions of people played, that I can talk about with just about anyone I meet. I want to know more about these games: what lead to their creation, what was the inspiration, why did the developers decide to do X or Y? Books like Masters of Doom and Console Wars are just as important as the biggest historiographical books to me.

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VALUE Field Reports #31: Building Virtual Worlds

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Building virtual worlds is a team effort. No, not just the team of developers, but (also) the team of players. Sometimes worlds are build external: lore discussions on websites. But often, they’re community driven in-game, like tournaments and roleplaying. These actions can be conscious (like designing buildings in Second Life) or unconscious (forming a bond with strangers in a guild and becoming vast friends). These virtual worlds offer people platforms for their creativity, refuge from their worries, and support for their needs. And that’s the power of video games: bringing people together and giving them the opportunity to be someone else.

And I can’t wait to see what future virtual worlds will bring us!
But for now, let’s just read Field Reports Issue #31.
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VALUE Field Reports#30: Treasure Trove of Gaming News

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So eh, I might’ve missed a Field Report. Don’t tell anyone, just act natural, DON’T LOOK. But yeah, you might’ve not missed it (and that’s good! Also bad, why don’t you miss my Field Reports?) but this huge pile of gaming news was starting to grow and grow. So when I finally had time to start, I felt a bit like Lara Croft (minus the good looks and posh British Accent): digging through an ancient trove filled with treasure. Also dust, so much dust. I managed to drag out an huge amount of treasure back for you, my dear readers. So let’s forget about who missed what issue, and focus on this EXTRA BIG EDITION OF FIELD REPORTS! LOOK AT HOW MANY ARTICLES!
Welcome to Field Reports number 30!

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