VALUE Field Reports #5: Murder, Intrigue, Violence and Beauty.

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Do we have a varied and interesting fifth issue for you! Megalithic tells us why he loves Axiom Verge so much, and we wholeheartedly agree with him. We also have a bunch of articles to share about important and interesting games, companies, and peripherals – from Tetris to light guns (…that combination would make for such a cool game! Someone get on that!) We’ve also got you covered on Kickstarter board games: you can become a starving 19th century traveller, a investigator in Victorian England, a scheming noble in 16th century Genoa or a stained glass artisan. There’s a lot of intrigue, horror, and violence but also a lot of examples of education and fun that don’t require those nasty things.

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Games We Dig – Axiom Verge

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Axiom Verge (by Megalithic)

I don’t often write about games I play mainly due to the fact that I actually rather play games than write about them but also due to the very little spare time I have. However, in this case, I wanted to make an exception, not because I have time to spare, but because Axiom Verge is so damn good.

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VALUE Field Reports #4: Entering the Past Using Video Games

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For a lot of people, video games are a portal into a new or different world. But they can also be a portal into the past of our own world: one can relive medieval combat as a knight, cower in a trench during the battle of Verdun, command armies in 3rd century China, or move amongst the high society of 1800’s England. Whatever your destination is, video games can and will take you there. We also have two upcoming streams, and they’re going to be great!

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VALUE Field Reports #3: Obstacles and Opportunities

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Video games generally revolve around overcoming obstacles, be it castle walls, zombies or biplanes. But games can contain obstacles that the developers did not (consciously) implement, but are created by the player itself. A member of a zombie-apocalypse survivor group might be annoying, or the morality of stripping entire planets for the sole purpose of repairing your spaceship might make you pause and question your actions. For others still, video games can be used as tools to solve problems such as reaching a wider audience or teaching complicated theories. What obstacles do you like to overcome in video games? That big boss at the end of the level? Or an intricate puzzle that opens the tomb? Or how do you think video games can overcome obstacles you have run into in daily life? Let us know!

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Games We Dig – Uncharted 4: A Thief’s End

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Uncharted 4: A Thief’s End (by Caeda)

If you’ve seen our last stream (Off the Map), you may have heard me admit that I have never played an Uncharted game before. Nor seen an Indiana Jones movie for that matter. Dr. Random very nearly revoked my archaeogamer card. Luckily, Uncharted 4: A Thief’s End rapidly drew me in and my archaeogamer status is safe for now. As for fixing the Indiana Jones gap in my cultural knowledge … trophies first!

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VALUE Field Reports #2: Reliving the (digital) past

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Welcome to the second installment of Project VALUE’s Field Reports! No Man’s Sky has been released, and the people behind the No Man’s Sky Archaeological Survey launched a Podcast in which they discuss their project. There’s been a surge of kickstarter projects with a historical theme, and we’re highlighting a few of them. With remakes, emulators, and retrospectives, there’s plenty of different ways to revisit older games and the trip down memory lane is certainly worth it. So come join us while we celebrate the anniversaries of games, watch a movie, kickstart a few games and listen to podcasts.

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