VALUE Field Reports #32: Games of Epic Proportions

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While I love talking and reading about small games that handle a certain event or theme in a new and interesting way, I’m always excited when I can learn new things about video games that defined my gaming ‘career’ and the game industry in general. The giants like Half-Life, Tetris, and Super Mario that defined gaming forever after, that millions of people played, that I can talk about with just about anyone I meet. I want to know more about these games: what lead to their creation, what was the inspiration, why did the developers decide to do X or Y? Books like Masters of Doom and Console Wars are just as important as the biggest historiographical books to me.

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VALUE Field Reports #31: Building Virtual Worlds

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Building virtual worlds is a team effort. No, not just the team of developers, but (also) the team of players. Sometimes worlds are build external: lore discussions on websites. But often, they’re community driven in-game, like tournaments and roleplaying. These actions can be conscious (like designing buildings in Second Life) or unconscious (forming a bond with strangers in a guild and becoming vast friends). These virtual worlds offer people platforms for their creativity, refuge from their worries, and support for their needs. And that’s the power of video games: bringing people together and giving them the opportunity to be someone else.

And I can’t wait to see what future virtual worlds will bring us!
But for now, let’s just read Field Reports Issue #31.
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VALUE Field Reports#30: Treasure Trove of Gaming News

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So eh, I might’ve missed a Field Report. Don’t tell anyone, just act natural, DON’T LOOK. But yeah, you might’ve not missed it (and that’s good! Also bad, why don’t you miss my Field Reports?) but this huge pile of gaming news was starting to grow and grow. So when I finally had time to start, I felt a bit like Lara Croft (minus the good looks and posh British Accent): digging through an ancient trove filled with treasure. Also dust, so much dust. I managed to drag out an huge amount of treasure back for you, my dear readers. So let’s forget about who missed what issue, and focus on this EXTRA BIG EDITION OF FIELD REPORTS! LOOK AT HOW MANY ARTICLES!
Welcome to Field Reports number 30!

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VALUE Field Reports #29: The Games, They Are a-changing

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A lot has happened in the worlds of VALUE and gaming. I hear you thinking: “But Protosmoochy, how am I supposed to keep up with all this wonderful news? There’s simply to much too read!”. To which I reply: “Hush, sweet summer child. Grab a firm hold of your fears and questions, bundle them up, and drown them in this lake of words, links and pictures.”
Together, we will fill your world with knowledge and entertainment!
Welcome, dear reader, to the 29th issue of Field Reports! Continue reading

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A Week of Interactive Pasts! (recap)

The beginning of September was a week full of archaeology and video games, and oh my, what an amazing week it was! Here, Ymir recaps all the events that took place and tries to not be too extremely excited for the things to come!
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VALUE Field Reports #28: War, What Is It Good For?

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Video games, apparently. War is good for a loooooooooooooot of video games. For proof, just look at this Field Report! A lot of these games involving war and/or fighting, but who’s to say who the good or the bad side is? Pick your favourite god/civilization/war/series and have at it!
Welcome to the 28th edition of Field Reports!

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