VALUE Field Reports #10: Storytelling

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Since the dawn of mankind, people have been telling each other stories. The advent of video games changed none of that. In fact, video games are probably the biggest medium of storytelling that exists today. And do we have some stories for you! An assassin that faces class politics, dwarfs who dug too deep in their fortress, curating a museum inside of a game, a mysterious mountain with alien sightings, a zombie apocalypse, you name it! What is your favourite (video game) story? How would you use video games to tell your story? Tell us on our Facebook or Twitter, we’d so love to hear from you!

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Lores We Dig – League of Legends

teambuilder-wallpaperThe League of Legends Universe Beta website is out and Ymir is super excited to dive deep into the lore of Runeterra!

Many of you who know me, know that I am a huge League of Legends (LoL) fan. It took me a while to catch up to it, to be honest, since I don’t particularly like MOBAs, but I’ve been playing LoL for a good 4-5 years now and and there is no going back (some credit has to go to my friend Garret for keeping me in the game in the early stages). I’ve been looking to write a LoL Games We Dig post for quite a while now, but I wasn’t really sure what I wanted to talk about and still keep it short and readable. Thankfully Riot gave me the opportunity I was looking for with the release of their beta website of the Universe!

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VALUE Field Reports #9: Art in Motion – Videogames, Design and Graphics

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When one talks about video games, the first aspect that comes up is generally the gameplay itself. Mario jumps over gaps, Tetris fills gaps, and the Doom Marine makes gaps in demons. But what probably defines video games just as much as gameplay, are the graphics. In this new issue of VALUE Field Reports, we focus on the graphic aspect of our beloved hobby. From the engine that powered Tomb Raider, up to the pixel art of Metal Slug, resulting in little pieces of moving artwork inspired by games, we invite you to consider the impact of graphics. And hey, we wrote an article! Read on, game on!

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VALUE Field Reports #8: How It All Began – The History of Gaming

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History is everywhere, and everything is history. This issue is filled with extremely interesting articles on the history of video games, and history in video games. Jaromirr talks about his gaming history, the history of Virtual Reality is laid out before us, you can buy and sell (and learn about) gaming history, Tomb Raider is about history and is history at the same time, someone tries to rewrite history without violence in Civilization 6 and space truckers have found ancient artifacts on a distant planet. Join us for the 8th issue of VALUE Field Reports, and experience history anyway you like it!

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Games We Dig – Kingdom

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Kingdom (by Dr. Random)

A little while ago VALUE did a stream on the Apocalypse. We discussed the mechanisms, historicity and representation of it in Fallout 4, a big-budget game that takes place after the collapse of American society. I do not think Fallout 4 is a particularly good game about an apocalypse. Kingdom is.

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Past, Present, Future – From Alex Kidd via troubled kid to forever-a-kid

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The Past, Present and Future is a 5-episode series where the VALUE members present their past and present experiences with gaming as well as future hopes. In this episode Jaromirr will take you along for a ride across 8-bit City, through Pentium Pass, over Playstation Peak to arrive at our final destination: Pascal Valley.

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