Category Archives: In Depth

It’s Even More Real When It’s Virtual

Earlier this week we pulled the trigger on the choice between the two main rivals in the world of VR, and ordered an Oculus Rift for VALUE! This is a big deal, because this is probably the most important piece of … Continue reading

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Ymir’s New Battlestation

It’s no secret that I’ve become a bit of a PCMR snob lately. I like gaming on PC, I like tinkering with PC bits, and I like it even more when I can tinker with someone else’s bits (͡° ͜ʖ … Continue reading

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NEStalgia

By Dr. Random I am sitting on the couch in the living room with my family. I am excited, very excited. My mind is brimming with the potentials of a gift that will be soon, but is not yet, unwrapped. … Continue reading

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In Depth – Archaeology, heritage and Pokémon Go

written by Dr. Random, edited by Caeda, Ymir, and Megalithic In the summer of 2000, I would often hang out at a local skate park with my good friend Andrew. We would skate a bit, but mostly talk about all … Continue reading

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In Depth – Historical accuracy in games

A story about a plastic garbage bag – Guest post by Bram “Protosmoochy” van den Hout. It is 1946 and the Nazi’s are winning World War II. The Allied forces have been driven out of Europe thanks to huge advances … Continue reading

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Twine workshop

(by Tara Copplestone and Dr. Random) Our second in a series of write-ups of the Interactive Pasts Conference (TIPC). This one is a report on the three interactive narratives that were crafted during the Twine Workshop.

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