Category Archives: VALUE Field Reports

VALUE Field Reports #32: Games of Epic Proportions

While I love talking and reading about small games that handle a certain event or theme in a new and interesting way, I’m always excited when I can learn new things about video games that defined my gaming ‘career’ and … Continue reading

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VALUE Field Reports #31: Building Virtual Worlds

Building virtual worlds is a team effort. No, not just the team of developers, but (also) the team of players. Sometimes worlds are build external: lore discussions on websites. But often, they’re community driven in-game, like tournaments and roleplaying. These … Continue reading

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VALUE Field Reports#30: Treasure Trove of Gaming News

So eh, I might’ve missed a Field Report. Don’t tell anyone, just act natural, DON’T LOOK. But yeah, you might’ve not missed it (and that’s good! Also bad, why don’t you miss my Field Reports?) but this huge pile of … Continue reading

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VALUE Field Reports #29: The Games, They Are a-changing

A lot has happened in the worlds of VALUE and gaming. I hear you thinking: “But Protosmoochy, how am I supposed to keep up with all this wonderful news? There’s simply to much too read!”. To which I reply: “Hush, … Continue reading

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VALUE Field Reports #28: War, What Is It Good For?

Video games, apparently. War is good for a loooooooooooooot of video games. For proof, just look at this Field Report! A lot of these games involving war and/or fighting, but who’s to say who the good or the bad side … Continue reading

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VALUE Field Reports #27: Electric Boogaloo Year Two!

Sequels are funny thing, because they sometimes continue the great things from their precursors and become legends in its own right (Half-Life 2), or they take things into a completely different direction that hardcore fans hated (Super Mario Bros. 2 … Continue reading

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