VALUE Field Reports#30: Treasure Trove of Gaming News

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So eh, I might’ve missed a Field Report. Don’t tell anyone, just act natural, DON’T LOOK. But yeah, you might’ve not missed it (and that’s good! Also bad, why don’t you miss my Field Reports?) but this huge pile of gaming news was starting to grow and grow. So when I finally had time to start, I felt a bit like Lara Croft (minus the good looks and posh British Accent): digging through an ancient trove filled with treasure. Also dust, so much dust. I managed to drag out an huge amount of treasure back for you, my dear readers. So let’s forget about who missed what issue, and focus on this EXTRA BIG EDITION OF FIELD REPORTS! LOOK AT HOW MANY ARTICLES!
Welcome to Field Reports number 30!

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VALUE Field Reports #29: The Games, They Are a-changing

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A lot has happened in the worlds of VALUE and gaming. I hear you thinking: “But Protosmoochy, how am I supposed to keep up with all this wonderful news? There’s simply to much too read!”. To which I reply: “Hush, sweet summer child. Grab a firm hold of your fears and questions, bundle them up, and drown them in this lake of words, links and pictures.”
Together, we will fill your world with knowledge and entertainment!
Welcome, dear reader, to the 29th issue of Field Reports! Continue reading

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A Week of Interactive Pasts! (recap)

The beginning of September was a week full of archaeology and video games, and oh my, what an amazing week it was! Here, Ymir recaps all the events that took place and tries to not be too extremely excited for the things to come!
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VALUE Field Reports #28: War, What Is It Good For?

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Video games, apparently. War is good for a loooooooooooooot of video games. For proof, just look at this Field Report! A lot of these games involving war and/or fighting, but who’s to say who the good or the bad side is? Pick your favourite god/civilization/war/series and have at it!
Welcome to the 28th edition of Field Reports!

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VALUE Field Reports #27: Electric Boogaloo Year Two!

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Sequels are funny thing, because they sometimes continue the great things from their precursors and become legends in its own right (Half-Life 2), or they take things into a completely different direction that hardcore fans hated (Super Mario Bros. 2 and Dark Souls 2) or trash the entire series (Duke Nukem Forever why did you have to hurt me so?). Nowadays, gamers sometimes prefer to keep their precious game untainted by a possible terrible sequel.

But we here at the Field Reports headquarter don’t give a damn, we’re here to stay baby! Look forward to a year of nerfs to your favourite hero, paid DLC for article-armor, a mandatory connection to the internet, over-priced lootboxes for fonts and pictures, and a very nasty and unnecessarily complicated DRM!

FIELD REPORTS ISSUE 27 IS HERE TO KICK OFF THE NEW YEAR!

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VALUE Field Reports #26: And there was much rejoicing.

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A year ago, I started writing little news snippets about cool and interesting articles that combined the wonderful worlds of archaeology, history, and video games. Twentysix issues later, not much has changed for this little section of VALUE [Doctor Random: Except for the fact that the bulletin has gotten longer and better with each issue! Thanks Bram!]. For VALUE in general, however, a lot did change: we bought an Oculus Rift, released our book, we secretly took over the world, and gained 500 followers on Facebook and Twitter. And there’s much, much more in the pipelines!

But let’s get back to the most important thing: Issue 26 of the Field Reports!

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