Tag Archives: Archaeogaming

VALUE Field Reports #22: Stay Awhile, And Listen (And Read)

So many games, no time to play them. Is this our curse? Are we to forever wander around the internet and look at storefronts, dreaming about all these terrific video games that we don’t have time for? Look at all … Continue reading

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EAA 2017 Maastricht – Call for Papers

Together with the amazing L. Meghan Dennis (University of York) and Lennart Linde (Goethe University Frankfurt), VALUE is co-organising two sessions on archaeology and video games at the European Association of Archaeologists conference. Held in Maastricht this year, the conference runs from … Continue reading

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VALUE Field Reports #5: Murder, Intrigue, Violence and Beauty.

Do we have a varied and interesting fifth issue for you! Megalithic tells us why he loves Axiom Verge so much, and we wholeheartedly agree with him. We also have a bunch of articles to share about important and interesting … Continue reading

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Games We Dig – Axiom Verge

Axiom Verge (by Megalithic) I don’t often write about games I play mainly due to the fact that I actually rather play games than write about them but also due to the very little spare time I have. However, in … Continue reading

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VALUE Field Reports #4: Entering the Past Using Video Games

For a lot of people, video games are a portal into a new or different world. But they can also be a portal into the past of our own world: one can relive medieval combat as a knight, cower in … Continue reading

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VALUE Field Reports #3: Obstacles and Opportunities

Video games generally revolve around overcoming obstacles, be it castle walls, zombies or biplanes. But games can contain obstacles that the developers did not (consciously) implement, but are created by the player itself. A member of a zombie-apocalypse survivor group … Continue reading

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