Tag Archives: Book

VALUE Field Reports #35 – Writing Stories And History

As if writing interesting and captivating isn’t hard enough, someone had to go and invent video games. The once intimate bond between a writer and their editor has been forcefully disrupted by the need to cooperate with graphics, gameplay, and … Continue reading

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VALUE Field Reports #15: Dem’s Fighting Words, Ya Hear?

Combat: probably the easiest way to introduce obstacles into a game, and the vast majority of video games revolve around combat in one way or the other. But there’s many different ways to fight: Doom guy kills demons with shotguns, … Continue reading

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VALUE Field Reports #11: The Ravages of Time

Look, okay, I know this all seems dark and gloomy with all the “we must preserve video games before they’re gone” and “has it really existed if it’s completely gone now?” that permeates the articles below, but that’s a good … Continue reading

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VALUE Field Reports #5: Murder, Intrigue, Violence and Beauty.

Do we have a varied and interesting fifth issue for you! Megalithic tells us why he loves Axiom Verge so much, and we wholeheartedly agree with him. We also have a bunch of articles to share about important and interesting … Continue reading

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