Tag Archives: #Minecraft

VALUE Field Reports #25: Here Comes the Sun

And it is reflecting on my monitor. How am I supposed to play all these games when it’s so bright outside? People walking around, sitting in parks, driving boats. No one got time for that: look at all this amazing … Continue reading

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VALUE Field Reports #21: WE’RE GOING META

You know that we usually focus on news about video games, but this issue of Field Reports contains a lot of articles on the role of video games in our society and how video games were formed. The machinery behind … Continue reading

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VALUE Field Reports #20: REMASTER ALL THE THINGS!

Oh man, remember that one game that we always used to play? Yeah, that’s the one, with the graphics and the sound and the things! Well, Major Publisher™ also remembers, and they’ve remade that one game! There’s new graphics, audio … Continue reading

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VALUE Field Reports #18: Walls

Walls are peculiar and versatile things: you can build them to keep out the weather, others have used them as a canvas for their art while some see them as the perfect place for a wallride with their skateboard. The … Continue reading

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VALUE Field Reports #17: Alternate Histories

Civilizations rise and fall, cities are built and burned, consoles are the must-have thing and then outdated, but video games remain a source of fun and learning! Video games, artists, and writers create alternate histories (or futures) that show what our … Continue reading

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VALUE Field Reports #11: The Ravages of Time

Look, okay, I know this all seems dark and gloomy with all the “we must preserve video games before they’re gone” and “has it really existed if it’s completely gone now?” that permeates the articles below, but that’s a good … Continue reading

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