Tag Archives: NES

VALUE Field Reports #31: Building Virtual Worlds

Building virtual worlds is a team effort. No, not just the team of developers, but (also) the team of players. Sometimes worlds are build external: lore discussions on websites. But often, they’re community driven in-game, like tournaments and roleplaying. These … Continue reading

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VALUE Field Reports #22: Stay Awhile, And Listen (And Read)

So many games, no time to play them. Is this our curse? Are we to forever wander around the internet and look at storefronts, dreaming about all these terrific video games that we don’t have time for? Look at all … Continue reading

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VALUE Field Reports #14: Things that go bump in the (digital) night.

We’ve got a lot of scary and frightening stories for you this time, so grab your nearest teddy bear, turn on all the lights and hide behind the couch when you’re reading these articles! Assassins stalk a mongrel city, the … Continue reading

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VALUE Field Reports #13: The Past Is Now!

Time is a peculiar thing: people say you can only move towards the future, and never experience the past. But if that’s the case, how come Dr. Random could be playing on a brand new NES-Mini, with all the amazing … Continue reading

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VALUE Field Reports #9: Art in Motion – Videogames, Design and Graphics

When one talks about video games, the first aspect that comes up is generally the gameplay itself. Mario jumps over gaps, Tetris fills gaps, and the Doom Marine makes gaps in demons. But what probably defines video games just as … Continue reading

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Games We Dig – Axiom Verge

Axiom Verge (by Megalithic) I don’t often write about games I play mainly due to the fact that I actually rather play games than write about them but also due to the very little spare time I have. However, in … Continue reading

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