Tag Archives: NoMansSky

VALUE Field Reports#30: Treasure Trove of Gaming News

So eh, I might’ve missed a Field Report. Don’t tell anyone, just act natural, DON’T LOOK. But yeah, you might’ve not missed it (and that’s good! Also bad, why don’t you miss my Field Reports?) but this huge pile of … Continue reading

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VALUE Field Reports #6: Pixels, Art and History

This 6th edition of VALUE’s Field Report sees two brothers fighting their way through goons, lost games, a one-dimensional game, ancient wurms eating contestants and lots and lots of pixels. Graphics are more than just a tool to convey information … Continue reading

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VALUE Field Reports #4: Entering the Past Using Video Games

For a lot of people, video games are a portal into a new or different world. But they can also be a portal into the past of our own world: one can relive medieval combat as a knight, cower in … Continue reading

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VALUE Field Reports #3: Obstacles and Opportunities

Video games generally revolve around overcoming obstacles, be it castle walls, zombies or biplanes. But games can contain obstacles that the developers did not (consciously) implement, but are created by the player itself. A member of a zombie-apocalypse survivor group … Continue reading

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VALUE Field Reports #2: Reliving the (digital) past

Welcome to the second installment of Project VALUE’s Field Reports! No Man’s Sky has been released, and the people behind the No Man’s Sky Archaeological Survey launched a Podcast in which they discuss their project. There’s been a surge of … Continue reading

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