Tag Archives: VALUE

VALUE Field Reports#24: Things Of Gaming Past

Oh boy, E3 has come and gone and left excitement and news in its wake. Rumors have been confirmed, dreams have been shattered, hopes have been restored, and a million gamers cried out and then were retweeted when Super Mario … Continue reading

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VALUE Field Reports #23: The Calm Before The Storm

It’s ironic, really, that this Field Report doesn’t have much to report on. This last week saw all the big names in the game industry gather at the Electronic Entertainment Expo (E3) to present their new technology and video games. … Continue reading

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VALUE Field Reports #21: WE’RE GOING META

You know that we usually focus on news about video games, but this issue of Field Reports contains a lot of articles on the role of video games in our society and how video games were formed. The machinery behind … Continue reading

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VALUE Field Reports #18: Walls

Walls are peculiar and versatile things: you can build them to keep out the weather, others have used them as a canvas for their art while some see them as the perfect place for a wallride with their skateboard. The … Continue reading

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VALUE Field Reports #16: Revisiting the Past, Revisiting Ideas

Video games form portals into the digital past, allowing us to see things from a different perspective. There’s digital pasts that were, that may be, or never have been. These pasts all form their own self-contained world with a culture, … Continue reading

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VALUE Field Reports #15: Dem’s Fighting Words, Ya Hear?

Combat: probably the easiest way to introduce obstacles into a game, and the vast majority of video games revolve around combat in one way or the other. But there’s many different ways to fight: Doom guy kills demons with shotguns, … Continue reading

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